me
Nguyen Minh Hieu
"Charlie"
hieuristics {at] gmail. com
Hallo!
I'm currently a research engineer at Netropy in Seoul, South Korea. I obtained my BSc in Computer Science and Electrical Engineering at KAIST. Previously, I was doing research under Professor Minhyuk Sung at the Geometric AI Lab. I'm broadly interested in geometry processing, machine learning, and physical simulation. More specifically, I'm interested in developing tools that enable more intuitive and creative control over 3D content. I'm always looking for collaboration opportunities, so feel free to contact me!

In my free time, I also enjoy painting, photography, and write programs!

My Erdős number is 4 (Nguyen Minh Hieu → Minhyuk Sung → Leonidas Guibas → Frances Yao → Paul Erdős).


News
21/10/24
Joined Netropy as a Research Engineer
23/09/24
MV2Cyl got accepted to Neurips 2024!
15/07/23
SALAD got accepted to ICCV 2023!
10/06/22
Joined KAIST Geometric AI Lab as a Student Researcher
20/12/22
Joined IBS Data Science Group as a Student Researcher
Checkout my full list on
Google Scholar !
Highlighted Publications (out of 5)
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MV2Cyl: Reconstructing 3D Extrusion Cylinders from Multi-View Images
Neurips, 2024
Eunji Hong, Minh Hieu Nguyen, Mikaela Angelina Uy, and Minhyuk Sung
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SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation
ICCV, 2023
Juil Koo*, Seungwoo Yoo*, Minh Hieu Nguyen*, and Minhyuk Sung (* equal contribution)
Projects
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Volume Rendering with WebGL
2024
Classical volume rendering technique implemented in WebGL. This project aims to visualize CT scans.
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Ray Marching and SDF Modeling
2024, (Work in Progress)
SDF Modeling visualized with Ray Marching via 3D texture.
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Geometry Archive
2023~Present
My collection of geometry processing algorithms implemented in C++ and Python.
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Generative Models Archive
2023~Present
My collection of generative models algorithms (mainly diffusion related) implemented in PyTorch and NumPy.
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ShaderToy
2022~Present
My collection of ShaderToy's. I'm working on porting these into this web page soon!