me
Nguyen Minh Hieu
"Charlie"
hieu1052k3 +at+ gmail -dot- com
Hallo!
I'm currently a research engineer at Netropy in Seoul, South Korea. I obtained my BSc in Computer Science and Electrical Engineering at KAIST. Previously, I was doing research under Professor Minhyuk Sung at the Geometric AI Lab. I'm especially interested in tackling geometry problems in graphics, vision, and engineering with a principled and practical approach. If you find my skillset useful for your own project, don't hesitate to reach out!

In my free time, I also enjoy painting, photography, geocaching, and writing programs!

My Erdős number is 4 (Nguyen Minh Hieu → Minhyuk SungLeonidas GuibasFrances YaoPaul Erdős).


News
21/10/24
Joined Netropy as a Research Engineer
23/09/24
MV2Cyl got accepted to Neurips 2024!
15/07/23
SALAD got accepted to ICCV 2023!
10/06/22
Joined KAIST Geometric AI Lab as a Student Researcher
20/12/22
Joined IBS Data Science Group as a Student Researcher
Checkout my full list on
Google Scholar !
Highlighted Publications (out of 5)
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MV2Cyl: Reconstructing 3D Extrusion Cylinders from Multi-View Images
Neurips, 2024
Eunji Hong, Minh Hieu Nguyen, Mikaela Angelina Uy, and Minhyuk Sung
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SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation
ICCV, 2023
Juil Koo*, Seungwoo Yoo*, Minh Hieu Nguyen*, and Minhyuk Sung (* equal contribution)
Projects
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Volume Rendering with WebGL
2024
Classical volume rendering technique implemented in WebGL. This project aims to visualize CT scans.
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Ray Marching and SDF Modeling
2024, (Work in Progress)
SDF Modeling visualized with Ray Marching via 3D texture.
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Geometry Archive
2023~Present
My collection of geometry processing algorithms implemented in C++ and Python.
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Generative Models Archive
2023~Present
My collection of generative models algorithms (mainly diffusion related) implemented in PyTorch and NumPy.
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ShaderToy
2022~Present
My collection of ShaderToy's. I'm working on porting these into this web page soon!